Last time on the blog I announced my intention to fix my old Warhammer Fantasy High Elves and get them ready for Age of Fantasy: Regiments. I’ve finally sat down and given the whole set a good once over, sorting out exactly what I have that fits with the ruleset and what kind of work lies before me.
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From Warhammer 7th Ed. to One Page Rules
When I put this army together and partially painted it as a bright eyed and easily distracted youngster, the name of everyone’s game was Warhammer Fantasy Battles, 7th Edition. As we go through each until, you’ll see what kind of havoc that set wreaked on unit composition loadouts.
Thankfully some years back I was given the opportunity to review the excellent One Page Rules, which started life as a way to play Warhammer Fantasy and Warhammer 40k without the massive and unnecessary rules bloat. I absolutely fell in the love with the system, and thankfully so did my regular wargaming group. Rules wise, we’ve since switched wholesale away from old man Warhammer and into One Page Rules.
High Elves: How Many Points Do I Have?
As a first step to this daunting task, I went looking through the OPR High Elves Army list (itself only one page, thankfully) and tried to sort out exactly what I have that fits with the army. I’m specifically gearing this army towards the Age of Fantasy: Regiments game so that I can keep the feeling of the old games alive. I’ve always been more of a fan of squared off regiments than free moving units. All the point values and unit rules I’m using are freely available here under ‘Army Books.’
Princes & Mages: High Elf Royalty
The Leadership of any army is a good place to start. At some point, too distant to remember, I acquired the High Elves from the Island of Blood starter set. No doubt I had hoped to put this project in motion much earlier, but time makes fools of us all. No matter. The second best time is now, right?
First off I’ve got a pristine and unpainted Elf Prince on Griffon with Lance. That comes out to 175 points and should be a formidable force on the battlefield. Since he’s going to end up a centerpiece, I’m going to leave the painting to my much more talented wife (Detailed look at her amazing Nurgle Chaos Army coming soon!)
Beside that is a High Elf Prince on Horse, also with a lance. The discerning can see my young self’s attempt a freehanding an owl on the shield. I believe I’ll keep that exactly as is after regluing. the plastic has held up quite well so very few touchups are needed.
Next is the Island of Blood Mage, a beautiful sculpt and again untouched. He comes to 60 points with Level 2 Magic. Will be shoving him towards my wife’s paintbrush too!
Lastly, and the most funny, is my attempt at pulling one over on Games Workshop. The kit that came with the Prince on Horse could either create a mounted or foot version, but not both. Butchering a Dark Elf Spearman got me this abomination. I’m going to run him as a Phoenix Prince, with no upgrades for 70 points.
Infantry and Elite Forces
The core of any force is the infantry. In Warhammer 7th Ed. that means bringing out literally the least amount of basic soldiers you could get away with. My Spearmen were organized in a unit of 15 which allowed every spearman to fight to the front, striking first.
In Age of Fantasy Spearmen are classed as Warriors and come in groups of 10. I’d love to be able to run 20, which means fixing up a few of the unpainted models in the back. A block of 20 with spears will hold their own and only come in at 285 points. If I manage to find a pile more Spearmen somewhere, I’d love to put together a second unit, but I’m not counting on it.
Archers work best as small units that add activations and long range, in my experience. So I’ve broken down my Archers into units of 5 without any command. These come in at 195 points total.
Also from Island of Blood, Sword Masters become Elites, with a full command come in at 185 points. The Seaguard are now simply Guardians, and they thankfully max out at 10 per unit, so they’re going to become the core of my ranged force. They come in at 185 points as well. Bows are expensive.
Elites with Lion Cloaks (My weirdly untouched White Lions) operate the same way as Sword Masters with Lion Cloaks adding stealth for some protection from ranged attacks. These lovely models seriously need some paint. They’ll be in a unit of 10 unless I can find 5 more somewhere. They come in at 205 points.
Cavalry, Artillery, & Chariots
The Island of Blood Light Cavalry are in as good shape as the rest of the set, so there’s nothing to do but paint them. They’ll cost 135 points for all the goodies like bows and lances. My SIlver Helms, on the other hand, suffered from Warhammer 7th Ed. It was easy enough to throw a character in alongside 6 horsemen and call it a day. Thankfully Age of Fantasy keeps everything to the same frontage, so Heavy Cavalry units will come in 5 or 10 strong. As I have 6 painted and only needing minor repair out of 8 total, they’re going to function as a unit of 5 until I can find some extras. At 5 strong they cost 155 points. At 10 they’re 260.
Chariots are good fun, and Having 3 running around the battlefield rarely gets old. As you can see, they’re in quite different states of disrepair. They might be one of the first projects I work on, as long as I can find a proper chariot base for the second Lion Chariot. They come to 170 each for the Lions, and 150 for the Horse Chariot.
Finally we get to the artillery. I have 2 Bolt Throwers, one of which is modeled with extra shots and the other without. Taking one of each costs 85 and 55 points. They’re definitely useful and small enough, so they might find the painting table after the chariots are fixed.
Conclusion: I’ve Got My Work Cut Out For Me
That was a lot to cover, but I’m glad I went through the effort of sorting them out. With every unit on the table filled out, I’ve got myself over 3,000 points for Age of Fantasy: Regiments. Now I’ve got a goal to hopefully have everything done and painted by the time restrictions are lifted and everyone is vaccinated. Time to get to work!