Panzer Corps 2: Axis Operations 1942 DLC Review

Ah yes, Panzer Corps 2, my old friend, has returned yet again with another DLC set. I have talked before about how their DLC series, taking the player through some of the hotspots of the German campaigns in WW2, has been very good and varied so far, and each iteration seems to be better. This one is no exception so far, as the DLCs continue to add interesting scenarios to take the player through.

This DLC, as you can imagine, focuses on the eastern front, and campaigns in the Soviet Union starting in early 1942. In a change from what the normally aggressive player will be used to, there are several scenarios that call for a more defensive approach, especially the first one, which sees the player’s army surrounded. There is a nice amount of variation in these scenarios, which I want to say are great overall, because the formula of Panzer Corps 2 works really well, and what these DLCs are is essentially new map packs for your persistent army.

That being said, I have a bit of a bone to pick with this set of scenarios specifically. Perhaps it was because I began reviewing this set while I was stuck in my house with no air conditioning, but some of the scenarios felt like they took and incredibly long time to finish. I really like the gameplay of Panzer Corps 2, but defending a static position for over 20 turns with 20+ units to manage each turn can become a bit tedious.

Another thing I noticed somewhat on the 1941 DLC but moreso here, is that while the game will give you a pre-built army to work with if you don’t have an army to carry over from the previous DLC (which is a tremendous feature, by the by), you’re probably better off importing or building your own army. The scenarios are noticeably tough, at least in my opinion, and you’re better off with an army you’ve crafted yourself.

One other important thing I’d like to mention is that the end of this DLC pack has different endings, which is a first. Of course, 1942 is the year of Stalingrad, and the end of the pack brings you to there, and the ending changes based on how you perform in battle. I’m not sure how much bearing that will have on a potential Axis Operations 1943, but it is cool to see a bit of variance to the overall story of your army.

All in all, I can’t say much else about this DLC. It’s more Panzer Corps 2! Panzer Corps 2 is great! If you like the game, you’ll like the DLC. Despite my gripes, it still stands as one of the best turn-based strategy games in the WW2 sphere at the moment.

Rating: 4 out of 5.

-Jack Trumbull

(P.S. sorry for the lack of variety in screenshots, my HDD seems to have eaten most of them D:)

Let’s Talk About Wargames Weekly Roundup 8/16/21

Hey folks, it’s that time of the week again! We’re here to bring you the latest news with what’s going on in our necks of the woods. This’ll be a short one this week, as Joe is away, so it’s just Jack (Also, apologies for this being late).

Jack: Unity of Command 2 Moscow ’41 DLC and Frostpunk 2! A big week for good games (I’ve heard Frostpunk is good, I never played it. Sounded too ‘child labor-y’ for my tastes), and with what’s going on in the world today, some good news is nice.

Speaking of good news, my AC is back!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! So I will be able to resume reviewing things and editing podcast episodes shortly. My PC was stuck in the hottest room in the house, so if it didn’t overheat, I would have. Expect to see reviews for the Panzer Corps 2 Axis Ops 42 DLC and Highfleet in the coming weeks.

While I was stuck in my room, I got around to playing a gem that I had missed, 13 Sentinels: Aegis Rim, on my PS5. It’s a combination visual novel/ tactical combat game, and is really good, in my opinion. If you have a PS4 or PS5 and are looking for a tactics game, catch it the next time it goes on sale! I’ll be sharing more thoughts on this one later on.

And that’s it from us for the last week, but you can expect at the very least the review for Panzer Corps 2 Axis Operations 1942 to hit your screens sometime this week. Stay safe everyone!

Let’s Talk About Wargames Weekly Roundup 2021/08/06

Hey folks! This will be a special, weekly column where we review what we reviewed, talk about what games we’re playing (for review or otherwise), drop some facts about new podcast content, and other news of that nature!

Jack: This week, my AC continued to be broken (and has been since the beginning of July. I crave death.), so I snuck downstairs late at night to my PC when it’s cooler, as the PC room is obviously the hottest area in the house. I got a bit of time in on the latest Panzer Corps 2 DLC, which is an interesting pivot for the DLC series that I appreciate, more on this to come as I get more playtime in, of course. Similarly, I played a little bit of Highfleet, which reminds me of some of those old flash games you’d find online years ago, but in a good way. Certainly very unique! Full thoughts on the way there as well.

In my time stuck in my room with my work laptop, I haven’t been able to do much wargaming besides, but I did watch an 80’s classic and prepare to play the associated board game, which is baffling that it exists. Expect a review soon of a game that makes light of a certain “danger zone.”

We’re also recording a new episode over the weekend with a guest, in which we’ll be talking about the gaming community and how it treats certain members, both as players and as developers. Expect that episode out towards the end of the month!

Pictured: An online game

Joe: I’m struggling! Work is still eating up 90% of my time and trying to get some gaming in for reviews in that final 10% is a bit of a challenge. But I am happy to say that I’m enjoying what I am getting my hands on.

I’m getting closer to completing Warhammer 40k Battlesector, and I’m happy to report in the meantime that my initial opinions have not changed very much. We’ll have to see what the end game content does for me.

I’m also chipping away at another more traditional wargame that should delight those of you who are interested in some classic JTS action. Hopefully that will come out as soon as I finish another couple scenarios.

Finally, and happily, the latest drops from Microprose are looking to be something special. With Jack’s take on Highfleet forthcoming, and my own look at Carrier Command 2, fans of outlandish and stylish wargaming have a lot to look forward to.

Some Official Updates from Publishers:

Slitherine is happy to report on the progress of Masters of Magic with this neat update about in-game events:

“There are several different types of events in Master of Magic, and they will all make a comeback in the remake: The map of Master of Magic is filled with various locations that can be explored by the player.  These include things like fallen temples, ruins or mysterious caves where both treasure and challenge may await. There are also three power nodes, Sorcery, Nature and Chaos, and the magic towers that serve as portals between Arcanus and Myrror. All of those locations have an event attached to them, so that the appropriate path will trigger – combat if there are defenders, or loot if it is abandoned. Those events are fairly straight forward and apart from some extra fluff here or there, they will remain unchanged.

“The land is scattered with the ruins of some past civilizations. Who were they, where are they now? No one knows. Beware, this place may be guarded.”

All of the random events from the original MoM are returning, but they are slightly modified. In the remake, we want to give the wizard a chance to react to some of those events, instead of them being a simple notification of what occurred. You will always have the option to simply accept the default result, but in some cases, you will be able to either alter or even avoid the consequences. This will typically be achieved by offering a payment via mana/gold or other means that an event may respond to.”

Slitherine also released a new dev blog about Distant Worlds 2: You can read it here.

Age of Empires IV’s closed BETA is underway having started on August 5, and while personally we haven’t managed to get in on that, I’m cautiously optimistic about how AOE4 is shaping up. Let us know (if it won’t break a NDA) how much fun you’re having if you’re one of the lucky thousands who got in on it.

We hope everyone has a happy and safe weekend.