Hey folks, it’s that time of the week again! We’re here to bring you the latest news with what’s going on in our necks of the woods. This’ll be a short one this week, as Joe is away, so it’s just Jack (Also, apologies for this being late).
Jack: Unity of Command 2 Moscow ’41 DLC and Frostpunk 2! A big week for good games (I’ve heard Frostpunk is good, I never played it. Sounded too ‘child labor-y’ for my tastes), and with what’s going on in the world today, some good news is nice.
Speaking of good news, my AC is back!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! So I will be able to resume reviewing things and editing podcast episodes shortly. My PC was stuck in the hottest room in the house, so if it didn’t overheat, I would have. Expect to see reviews for the Panzer Corps 2 Axis Ops 42 DLC and Highfleet in the coming weeks.
While I was stuck in my room, I got around to playing a gem that I had missed, 13 Sentinels: Aegis Rim, on my PS5. It’s a combination visual novel/ tactical combat game, and is really good, in my opinion. If you have a PS4 or PS5 and are looking for a tactics game, catch it the next time it goes on sale! I’ll be sharing more thoughts on this one later on.
And that’s it from us for the last week, but you can expect at the very least the review for Panzer Corps 2 Axis Operations 1942 to hit your screens sometime this week. Stay safe everyone!
Hey folks! This will be a special, weekly column where we review what we reviewed, talk about what games we’re playing (for review or otherwise), drop some facts about new podcast content, and other news of that nature!
Jack: This week, my AC continued to be broken (and has been since the beginning of July. I crave death.), so I snuck downstairs late at night to my PC when it’s cooler, as the PC room is obviously the hottest area in the house. I got a bit of time in on the latest Panzer Corps 2 DLC, which is an interesting pivot for the DLC series that I appreciate, more on this to come as I get more playtime in, of course. Similarly, I played a little bit of Highfleet, which reminds me of some of those old flash games you’d find online years ago, but in a good way. Certainly very unique! Full thoughts on the way there as well.
In my time stuck in my room with my work laptop, I haven’t been able to do much wargaming besides, but I did watch an 80’s classic and prepare to play the associated board game, which is baffling that it exists. Expect a review soon of a game that makes light of a certain “danger zone.”
We’re also recording a new episode over the weekend with a guest, in which we’ll be talking about the gaming community and how it treats certain members, both as players and as developers. Expect that episode out towards the end of the month!
Joe: I’m struggling! Work is still eating up 90% of my time and trying to get some gaming in for reviews in that final 10% is a bit of a challenge. But I am happy to say that I’m enjoying what I am getting my hands on.
I’m getting closer to completing Warhammer 40k Battlesector, and I’m happy to report in the meantime that my initial opinions have not changed very much. We’ll have to see what the end game content does for me.
I’m also chipping away at another more traditional wargame that should delight those of you who are interested in some classic JTS action. Hopefully that will come out as soon as I finish another couple scenarios.
Finally, and happily, the latest drops from Microprose are looking to be something special. With Jack’s take on Highfleet forthcoming, and my own look at Carrier Command 2, fans of outlandish and stylish wargaming have a lot to look forward to.
Some Official Updates from Publishers:
Slitherine is happy to report on the progress of Masters of Magic with this neat update about in-game events:
“There are several different types of events in Master of Magic, and they will all make a comeback in the remake: The map of Master of Magic is filled with various locations that can be explored by the player. These include things like fallen temples, ruins or mysterious caves where both treasure and challenge may await. There are also three power nodes, Sorcery, Nature and Chaos, and the magic towers that serve as portals between Arcanus and Myrror. All of those locations have an event attached to them, so that the appropriate path will trigger – combat if there are defenders, or loot if it is abandoned. Those events are fairly straight forward and apart from some extra fluff here or there, they will remain unchanged.“
“All of the random events from the original MoM are returning, but they are slightly modified. In the remake, we want to give the wizard a chance to react to some of those events, instead of them being a simple notification of what occurred. You will always have the option to simply accept the default result, but in some cases, you will be able to either alter or even avoid the consequences. This will typically be achieved by offering a payment via mana/gold or other means that an event may respond to.”
Age of Empires IV’s closed BETA is underway having started on August 5, and while personally we haven’t managed to get in on that, I’m cautiously optimistic about how AOE4 is shaping up. Let us know (if it won’t break a NDA) how much fun you’re having if you’re one of the lucky thousands who got in on it.