Blitzkrieg Fire Review

Mobile games aren’t frequently where you’d think to look for a decent wargame, but, as it turns out, one of my favorite wargames to release recently is in fact a mobile exclusive game. Blitzkrieg Fire is a literally pocket- sized game covering the western front of good ol’ WW2, and I’ve found it simple enough to pick up and play for short bursts, which is something more wargames would strive for. In fact, it’s likely the best mobile wargaming experience you can get on your phone.

The game is relatively simple to understand. Like its older sibling, Pacific Fire, Blitzkrieg fire doesn’t let you directly control combat. Instead, you take your units, generally division-sized army units, squadron-sized air forces, and small fleets of ships, and shuffle them between points on your scenario map. If there are enemies there, your forces will begin fighting. If not, they’ll begin entrenching, making it tougher for the enemy to oust your army. The game uses a pleasing WEGO system (both sides make orders on a turn and the orders are executed at the same time), making for a relatively realistic look at the highly mobile warfare of the period.

https://cdn.discordapp.com/attachments/792631854003912728/933153148791574548/Screenshot_20211201-145855_Blitzkrieg_Fire.jpg

In terms of the combat, there are some calculations going on behind the scenes to determine combat, taking into account things like aerial bombardment, naval bombardment, entrenchment status, morale and experience of units, etc… The list goes on, and while it’s not very hard to understand the game at a base level, there is a fair amount going on “under the hood,” so to speak.

The game comes with over 20 scenarios, some with a smaller focus, such as the Battle of France or the Winter War, and others cover the entire Western Front, starting in a specific year of the war. All of them can be played as either side, and there is a nice mixture of scenario goals to achieve for victory. For example, in the East Africa scenario, the Allies need to capture a specific set of Axis-held cities, while the Axis can win by seizing a fewer number of Allied cities or simply surviving to the end of the scenario, being in an initially disadvantageous position.

https://cdn.discordapp.com/attachments/792631854003912728/933153148179210331/Screenshot_20220118-135918_Blitzkrieg_Fire.jpg

Blitzkrieg Fire should be commended specifically for the inclusion of scenarios that aren’t just “it’s El Alamein” or “Normandy again,” as us wargamers have all been there and done that. Seeing scenarios set in East Africa or the Balkans adds nice variety to a war that was global, but we somehow constantly only see small slices of. Cheers to the dev team on that front!

Overall, there frankly isn’t a ton more to say about Blitzkrieg Fire. It’s a charming game with a decent UI and good animations that fits into your pocket. It can be simple or very difficult, depending on the scenario or the difficulty you set it for, and it’s easy to understand. Best of all, it’s pretty cheap, meaning you can have easy access to what I consider the best mobile wargame out there for about the cost of a sandwich… a cheap sandwich at that. If you play games on your phone and you have even a passing interest in wargames, I recommend Blitzkrieg Fire.

Rating: 4 out of 5.

-Jack Trumbull

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